That's 10!
Spell Continuous

That's 10!

  • View:
  • 2283




Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
48± 7/ 100
Power Score
Intrinsic 46
Deck 50

That's 10! — Power Evaluation

Final Score: 48 ± 7 · Confidence: Medium

  • Intrinsic: 46 · Deck: 50 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

That's 10! is a Continuous Spell whose main job is to add +100 ATK per Access Counter to the player's monsters, and the counters build from any card or effect activation. Its real output is a slow, late-game buff plus a conditional recursion into a Trap Monster, not a fast board or interaction. The score comes from its presence in 380 of 380 sampled decks, mostly with Argostars and Apophis, which confirms access but not power. Its high ATK boost earns little on its own, since the counters take time to build and the card offers no negation, card advantage, or material value.

Axis scores

Axis Score Evidence
Accessibility 62 Run in all 380 sampled decks at about 2.4 copies, but no combo starter or search data exists to show how often it is live in hand (observed; text-based route inference).
Combo & Conversion 40 Text converts counters into +100 ATK per counter and a 10th-counter Trap Monster route, but no recorded boards confirm the conversion (inferred).
Resource Economy 35 No draw, search, or banish; the 10th-counter return to hand is the only recovery, and it is conditional (verified from text).
Effect & Interaction 15 No negation, removal, or hand trap; the activation counter is passive and gives no opponent interaction (verified from text).
Material Utility 30 Only a Continuous Spell that buffs monsters; the Trap Monster it sets is a narrow late-game extra with no material value (inferred from text).
Resilience & Flexibility 40 A single face-up Continuous Spell is exposed to destruction, but counters accrue across many turns and activations (inferred from text).
Deck-Building Efficiency 55 Runs 2 to 3 copies with no garnet or lock; the cost is one slot per copy and it is not restrictive (observed from copies distribution and usage statistics).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board (blend applied per rubric). Intrinsic ≈ 46, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in all 380 sampled decks, so the card is live and accessible in practice
  • Buff scales with activation volume across both players' turns, so it is active over many turns
  • Low deckbuilding cost: 2 to 3 copies with no garnet or lock restriction

Weaknesses

  • Slow to matter: needs up to 10 activations before the 10th-counter payoff
  • No negation, removal, or hand-trap reach; the buff does not interact with the opponent
  • Little card advantage or refuel; the recursion to hand depends on reaching 10 counters

Counters / choke points

  • Board wipes or mass destruction that clears the continuous spell zone
  • Spell and trap destruction effects that hit a face-up continuous spell

Best use

Utility buff for monster-heavy boards in the Argostars and Apophis shells, not a standalone engine. Decks: Argostars, Apophis.

Evidence & gaps

  • Verified: Continuous Spell: +100 ATK per Access Counter, up to 10 counters, activated by any card or effect except itself; Present in 380 of 380 sampled decks at an average of 2.41 copies; Usage statistics: Argostars 80% inclusion at typical 3 copies; Trap Monster 100% inclusion at typical 2 copies
  • Observed: Co-occurs with Apophis the Swamp Deity in 83.7% of decks and with Argostars cards at about 79%; Dominant in Argostars (106 of 380 decks) and a second Argostars archetype (46 decks)
  • Inferred: Acts as a late-game buff and extender rather than a fast starter, since counters take many activations; Recursion into a Trap Monster is conditional on reaching the 10th counter
  • Data gaps: no combos supplied, so combo conversion and starter/searched/material frequency are text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no ruling or interaction data for counter placement timing against the opponent's responses top-card data shows the card is not a Top Card, so accessibility is anchored to deck presence only











https://metaduelist.com/
Top